Thursday, July 13, 2006

Rock Lobsters

Okay. So this could be a claymation or animated short. A big big bunch of lobsters are crowding along and we are told that lobsters are *continually* excstatic, about almost everything. Okay, everything. They are empassioned beasts.

Suddenly, one lobsters stops for a moment, pauses, and says, 'WAIT!' He looks around the tank, everybody's looking at him. He says, "You know, I feel something! There's a threshhold of likability. We can't just go around thinking everything is *amazing*. It's why our children face harship!"

"Yeah, he's right. All that."

One lobster looks down, "DUDE!!!! I FOUND A SHRIMP BUMP!!!"
The main lobster's face shatters into a grin, then he backs off the face a little.
Then the other lobster is just like, "Yeah, you're right. This is just... pretty good."

====

Also, I demand a modern video game based on being the boss of an office tech company from 1983. I demand room sized office equipment, scandalous fashion, migrant workers, and cold satire, wildly inefficient modes of transportation. So you're this boss, and you are suddenly facing an investigation for fraud, health code inspection, a series of other things making it seem like you're guilty of all kinds of things. And there is likely a saboteur to your cause, possibly someone trying to frame you. You've got to find who it is within the 5-day allotted fact finding time period, make the court case, continue to turn profit [which is listed in thousands or so red or black based on your actions.] Manage your workers, and go about and do all these things too with the satirical machinery and stuff. *I* dig it.

I also imagine a dump truck object with a pointed front and a spark plugged muffler coming out the front top towards the bottom of the point. And brutish police. And a bunch of street people hanging out around rubble in your office if you win. And you've just got the newest version and model of a kind of paper packing machine, which is the size of a large RV, and has large 'story and a half' magnetic ladders to operate. The old version was 2 story ladders. It gets compressed up like an old car and the ladder is something else.

One of the most critical things of video games is their repetivity. If you play a game one or twice, or a generically functioning game for a few hours, it's done. You're low on fun. Playing a game or even a level a second time should produce entirely new and unique events. Predictability steals that fun.

And provide lots of quick breaks like the rock lobster short, or mini games, they save a game. Monkey ball was good for the sole reason of Space Monkey. I also demand Sierreqsue levels of whimsy and satire, or greater. There must be the disco/club evening. You've probably got a weekly planner lined up of possible things to do, and it's a solid line of fun and challenge, [but they are by no means the only dig].

Then, I also want the freakishly real dinosaur fighting game.

On TV yesterday: 'He feeds the female to induce her to mate, while the younger unpaired ones engage in play fighting.' Seems quite a lot like human culture, but with cars and video games or other cultural expressions of the same-ish feelings.

2 Comments:

Blogger William Bunker said...

I want you to compare the rock lobster short to your own perceptions and the ways of society. It appears to throw into sharp relief the ways we do business and are motivated. A plainly shocking view.

Hey... want a shrimp bump?

It's not that life is bad. Life is good. However, feverish excitement about mundane things is downright comical.

10:00 AM  
Blogger William Bunker said...

And it's why our children face hardship.

10:00 AM  

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